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Equipment

Starting Equipment

A character can start with, at minimum:

  • A set of clothing appropriate to the character’s profession and the setting.
  • An amount of pocket money; enough to last a little while without hardship.
    • Commoners start with 1d20 + 35 flakes.
    • Nobles start with 1d100 + 75 flakes.
  • A personal heirloom, keepsake, or some trinket of little relative value.
  • Any trade tools or transportable equipment suitable to the character’s career, if appropriate.
  • Any personal weapon for the character’s Combat Style.
  • Other items as appropriate for the setting, and subject to the Game Runner’s approval.
GearCost (flakes)
Abacus20
Alchemist tools20
Arrows, 205
Backpack5
Basket5
Bedroll2
Blanket2
Book, Blank10
Bottle2
Candle1
Clothes, common5
Clothes, fancy15
Cook Pot3
Craft Tools7
Crossbow bolts, 2020
First Aid/Healer Kit10
Fishing tackle3
Flask1
Flint and tinder1
Gaming set2
Hammer1
Hourglass4
Hunting trap2
Jug1
Ladder, rope, 10 Feet5
Lamp3
Length of chain, 20 feet5
Lock15
Lock Picks and Thieves’ Tools15
Magnifying glass8
Mirror (Metal)3
Musical instrument20
Net3
Oil flask1
Paper, one sheet1
Pouch1
Rations, 1 week3
Rope, 50 feet2
Sack1
Smithing tools7
Tankard or Mug1
Torch1
Waterskin1
Writing tools4