Equipment
Starting Equipment
A character can start with, at minimum:
- A set of clothing appropriate to the character’s profession and the setting.
- An amount of pocket money; enough to last a little while without hardship.
- Commoners start with 1d20 + 35 flakes.
- Nobles start with 1d100 + 75 flakes.
- A personal heirloom, keepsake, or some trinket of little relative value.
- Any trade tools or transportable equipment suitable to the character’s career, if appropriate.
- Any personal weapon for the character’s Combat Style.
- Other items as appropriate for the setting, and subject to the Game Runner’s approval.
| Gear | Cost (flakes) |
|---|---|
| Abacus | 20 |
| Alchemist tools | 20 |
| Arrows, 20 | 5 |
| Backpack | 5 |
| Basket | 5 |
| Bedroll | 2 |
| Blanket | 2 |
| Book, Blank | 10 |
| Bottle | 2 |
| Candle | 1 |
| Clothes, common | 5 |
| Clothes, fancy | 15 |
| Cook Pot | 3 |
| Craft Tools | 7 |
| Crossbow bolts, 20 | 20 |
| First Aid/Healer Kit | 10 |
| Fishing tackle | 3 |
| Flask | 1 |
| Flint and tinder | 1 |
| Gaming set | 2 |
| Hammer | 1 |
| Hourglass | 4 |
| Hunting trap | 2 |
| Jug | 1 |
| Ladder, rope, 10 Feet | 5 |
| Lamp | 3 |
| Length of chain, 20 feet | 5 |
| Lock | 15 |
| Lock Picks and Thieves’ Tools | 15 |
| Magnifying glass | 8 |
| Mirror (Metal) | 3 |
| Musical instrument | 20 |
| Net | 3 |
| Oil flask | 1 |
| Paper, one sheet | 1 |
| Pouch | 1 |
| Rations, 1 week | 3 |
| Rope, 50 feet | 2 |
| Sack | 1 |
| Smithing tools | 7 |
| Tankard or Mug | 1 |
| Torch | 1 |
| Waterskin | 1 |
| Writing tools | 4 |