Armor and Weapons

Armor

Armor in Casus Mus protects from a random amount of damage each time a Character is struck. (Mice, lizards, and many mouse-like and lizard-like creatures have 1 point of natural fur or scale armor.)

Armor TypeProtectionInitiative Penalty
Leaf/Bark11d4 - 1-
Leather/Skins/Fur1d6 - 13
Half Armor1d8 - 14
Full Armor1d10 - 15
Helmet+ 11
1

Deteriorates rapidly; roll 1d6 each time struck - on a 1 it falls apart. Can be reassembled from foraged materials in 3 hours.

Leaf/Bark Armor

Leaf or bark armor is fungible, flimsy protection made from foraged leaves, sticks, bark, etc. It is convenient in that it's free and anyone can use it. Something's better than nothing.

Leather/Skins/Fur Armor

Armor made from leather, skins, or fur (presumably from some non-mouse species of animal). It often includes braces and greaves (for arm and leg protection) and a shirt or jacket for the torso.

Half Armor

Plate, banded, chain/link, etc. armor that protects only vital areas. It often includes light braces and greaves for partial arm and leg coverage, and a partial chest plate. Materials vary, and could include plastic, metal, wood, etc.

Full Armor

Plate, banded, chain/link, etc. armor that generally includes full greaves and braces, and full chest and torso protection such as a full chest plate or a mail shirt. Materials vary, and could include plastic, metal, wood, etc.

Shields

Shields protect from a random amount of damage each time a Character is struck. This is in addition to any armor and protection from parrying.

Shield TypeProtectionInitiative Penalty
Buckler1d3-
Round1d4 + 11
Kite/Heater1d62
Scutum/Extra Large1d83

Melee Weapons

WeaponDamageSizeAP/HPHandsNotes
Axe1d8+1M4/81Can Sunder Armor
Bite1d4SAs head-
Broadsword21d10+1M6/101Can Bleed, Impale
Claw/Kick1d4SAs arm/leg-
Club1d6M4/41Can Bash, Stun Location
Dagger1d4+1S6/81Can be thrown, Bleed, Impale
Greataxe2d8H4/102Can Bleed, Sunder
Greatsword2d8H6/122Can Bleed, Impale, Sunder
Longsword31d8+1M6/121 or 2Can Bleed, Impale
Mace1d8M6/61 or 2Can Bash, Stun Location
Net1d4S2/201Can Entangle
Shortsword1d6M6/81Can Bleed, Impale
1H Spear1d8+1M4/51Can Impale
2H Spear1d10+1L4/102Can Impale
Tail1d4MAs tail-Entangling
War Hammer1d8+2M3/82Can Bash, Stun Location, Sunder
Whip1d3M2/81Can Entangle, Stun Location
2

Broadsword, bastard sword, etc.

3

Longsword, scimitar, rapier, etc.

Ranged Weapons

WeaponDamageDamage ModForceRange (Meters)LoadImpale SizeAP/HP
Bolas1d4N10/25/502/2
Bow1d8+1YL15/100/2001S4/4
Crossbow1d8+1NM20/75/1503S3/4
Dagger1d4YS5/10/20S4/8
Javelin1d8+1YH10/20/50M3/8
Sling1d8NL10/150/30021/2
Stone/Rock1d3YS5/10/20

 

 


Based on Mythras Imperative, Written by Pete Nash and Lawrence Whitaker, and published by The Design Mechanism, Copyright 2023.

Material on this site not covered by other ownership or copyright statements is Copyright © 2024 Robert Prince.