Careers
Every character starts having been trained in a career. The occupation chosen may not necessarily be the one the character continues to follow as the character begins adventuring life, but it is the career embarked on as part of the transition to adulthood and it further defines skill development.
Each career presents a range of Standard skills appropriate to it and permits the player to pick up to three of the listed Professional skills.
Detailed Skill Allocation
Distribute 100 Career skill points amongst the career’s listed Standard skills and whichever Professional skills were selected, increasing each skill by 1% for every point spent on improving it. As with cultures a Game Runner may apply a cap to how many skill points can be applied to any particular skill.
Career List
| Career | Standard Skills | Professional Skills | Suggested Fighting Style |
|---|---|---|---|
| Agent (Agitator, Assassin, Detective, Informer, Spy…) | Conceal, Deceit, Evade, Insight, Perception, Stealth | Culture (any), Disguise, Language (any), Sleight, Streetwise, Survival, Track | Duellist, Street Fighter |
| Beast Handler (Animal Breeder, Beast Tamer, Menagerie Keeper…) | Drive, Endurance, First Aid, Influence, Locale, Ride, Willpower | Craft (Animal Husbandry), Commerce, Healing (Specific Species), Lore (Specific Species), Survival, Teach (Specific Species), Track | Hunter, Farmer |
| Bounty Hunter (Bail enforcement agent, Bounty killer, Scalp hunter, Skip tracer…) | Athletics, Endurance, Evade, Insight, Perception, Stealth | Bureaucracy, Commerce, Culture (any), Linguistics, Streetwise, Survival (any), Track | Bounty Hunter |
| Courtesan (Concubine, Escort, Harem-girl, Houri, Paramour…) | Customs, Dance, Deceit, Influence, Insight, Perception, Sing | Art (any), Courtesy, Culture (any), Gambling, Language (any), Musicianship, Seduction | Duellist, Street Fighter |
| Crafter (Artificer, Artisan…) | Brawn, Drive, Influence, Insight, Locale, Perception, Willpower | Art (any), Commerce, Craft (Primary), Craft (Secondary), Engineering, Mechanisms, Streetwise | Duellist, Street Fighter |
| Detective (Gumshoe, Policeman, Private Eye, Private Investigator, Sleuth…) | Customs, Evade, Influence, Insight, Perception, Stealth | Bureaucracy, Culture (any), Disguise, Linguistics, Lore (any), Research, Sleight, Streetwise | Duellist, Street Fighter |
| Entertainer (Acrobat, Bard, Dancer, Player, Poet…) | Athletics, Brawn, Dance, Deceit, Influence, Insight, Sing | Acrobatics, Acting, Oratory, Musicianship, Seduction, Sleight, Streetwise | Duellist, Street Fighter |
| Farmer (Estate Owner, Gardener, Ploughman…) | Athletics, Brawn, Drive, Endurance, Locale, Perception, Ride | Commerce, Craft (any), Lore (Agriculture), Lore (Animal Husbandry), Navigation, Survival, Track | Farmer |
| Gambler (Bookie, Cardsharp, Hustler…) | Athletics, Brawn, Endurance, Locale, Perception, Willpower; and either Drive or Ride | Acting, Bureaucracy, Commerce, Courtesy, Gambling, Research, Sleight, Streetwise | Duellist, Street Fighter |
| Herder (Breeder, Herdsman, Sacred Goose Tender, Wrangler…) | Endurance, First Aid, Insight, Locale, Perception, Ride | Commerce, Craft (Animal Husbandry), Healing (Specific Species), Navigation, Musicianship, Survival, Track | Farmer |
| Hunter (Forester, Poacher, Scavenger, Stalker, Trapper…) | Athletics, Endurance, Locale, Perception, Ride, Stealth | Commerce, Craft (Hunting Related), Lore (Regional or Specific Species), Mechanisms, Navigation, Survival, Track | Hunter |
| Magician (Mage, Sorcerer, Witch, Wizard…) | Customs, Deceit, Influence, insight, Locale, Perception, Willpower | Culture, Magic, Literacy, Lore x2, Oratory, Sleight | Duellist, Street Fighter |
| Merchant (Broker, Hawker, Money Lender, Smuggler, Trader…) | Boating, Drive, Deceit, Insight, Influence, Locale, Ride | Commerce, Courtesy, Culture (any), Language (any), Navigation, Seamanship, Streetwise | Duellist, Street Fighter |
| Miner (Prospector, Quarryman, Sapper, Well Digger…) | Athletics, Brawn, Endurance, Locale, Perception, Sing, Willpower | Commerce, Craft (Mining), Engineering, Lore (Minerals), Mechanisms, Navigation (Underground), Survival | Duellist, Street Fighter |
| Official (Politician, Minister, Overseer, Steward, Tax Collector…) | Customs, Deceit, Influence, Insight, Locale, Perception, Willpower | Bureaucracy, Commerce, Courtesy, Language (any), Literacy, Lore (any), Oratory, Politics | Duellist, Street Fighter |
| Physician (Doctor, Healer, Medicine Man, Torturer, Vivisectionist…) | Dance, First Aid, Influence, Insight, Locale, Sing, Willpower | Commerce, Craft (Specific Physiological Speciality), Healing, Language (any), Literacy (any), Lore (any), Streetwise | Duellist, Street Fighter |
| Priest (Arbiter, Cultist, Druid, Mendicant, Prophet…) | Customs, Dance, Deceit, Influence, Insight, Locale, Willpower | Bureaucracy, Courtesy, Customs, Literacy (any), Lore (any), Oratory, Politics | Duellist, Street Fighter |
| Scholar (Annalist, Librarian, Philosopher, Skald, Scribe…) | Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower | Culture (any), Language (any), Literacy (any), Lore (Primary), Lore (Secondary), Oratory, Teach | Duellist, Street Fighter |
| Scout (Bounty Hunter, Explorer, Pioneer, Ranger, Wayfarer…) | Athletics, Endurance, First Aid, Perception, Stealth, Swim | Culture (any), Healing, Language (any), Lore (any), Navigation, Survival, Track | Hunter, Bounty Hunter, Street Fighter |
| Servant (Aide, Butler, Chauffeur, Governess, Major Domo, Personal Assistant, Secretary…) | Customs, Deceit, Drive, Influence, Insight, Locale, Perception | Bureaucracy, Courtesy, Craft (service related), Culture (any), Language (any), Politics, Streetwise | Street Fighter |
| Smuggler (Black Marketer, Bootlegger, Gun Runner…) | Conceal, Customs, Deceit, Drive, Influence, Insight, Locale | Bureaucracy, Commerce, Customs (any), Language (any), Navigation, Streetwise; and either Astrogation or Seamanship | Street Fighter |
| Thief (Burglar, Conman, Fence, Mugger, Tomb Robber…) | Athletics, Deceit, Evade, Insight, Perception, Stealth | Acting, Commerce, Disguise, Lockpicking, Mechanisms, Sleight, Streetwise | Street Fighter |
| Warrior (Bodyguard, Mercenary, Pit Fighter, Soldier…) | Athletics, Brawn, Endurance, Evade, Unarmed; | Craft (any), Engineering, Gambling, Lore (Military History), Lore (Strategy and Tactics), Oratory, Survival | GHPM Legionnaire, Ranger, etc. |
| Career | |
|---|---|
| 1 | Agent |
| 2 | Beast Handler |
| 3 | Bounty Hunter |
| 4 | Courtesan |
| 5 | Crafter |
| 6 | Detective |
| 7 | Entertainer |
| 8 | Farmer |
| 9 | Gambler |
| 10 | Herder |
| 11 | Hunter |
| 12 | Magician |
| 13 | Merchant |
| 14 | Miner |
| 15 | Official |
| 16 | Physician |
| 17 | Priest |
| 18 | Sailor |
| 19 | Scholar |
| 20 | Scout |
| 21 | Servant |
| 22 | Smuggler |
| 23 | Thief |
| 24 | Warrior |
Based on Mythras Imperative, Written by Pete Nash and Lawrence Whitaker, and published by The Design Mechanism, Copyright 2023.
Material on this site not covered by other ownership or copyright statements is Copyright © 2024 Robert Prince.